- Code ARTV6059
- Unit Value 6 units
- Offered by School of Art and Design
- ANU College ANU College of Arts and Social Sciences
- Course subject Visual Arts
- Areas of interest Digital Arts, Visual Arts, Computer Science, Digital Humanities, Creative Arts
This course offers a critical and practical introduction to immersive technologies in art and culture, which includes AR (Augmented Reality), MR (Mixed Reality), VR (Virtual Reality) and full-body immersion. Students will learn technical and practical aspects of immersive media production including widely used real-time software platforms, techniques and workflows appropriate to immersive practice. Through the production of creative works students will explore the conceptual, experiential possibilities and limits of immersive media as a creative tool and technology for the cultural imaginary.
Upon successful completion, students will have the knowledge and skills to:
- in response to set briefs, competently utilise a range of skills related to immersive media;
- synthesise concepts and techniques in the development of resolved works of immersive media art;
- evaluate the effectiveness of technical and artistic strategies of their own work and the works of others; and
- demonstrate a critical awareness of relevant historical, contemporary and theoretical contexts relevant to immersive media art.
School of Art and Design studio courses have a limited enrolment capacity. Students are advised to enrol as early as possible to maximise the opportunity of securing a place.
- Portfolio of studio work (40) [LO 1,2,3,4]
- Major Project (40) [LO 1,2,3,4]
- Critical reflection which contextualises and evaluates Major Project, 1500 words (20) [LO 2,3,4]
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130 hours of total student learning time made up from:
a) 48 hours of contact over 12 weeks comprising lectures, tutorials, critiques and supervised studio practice; and
b) 82 hours of independent studio practice, reading and writing.
Requisite and Incompatibility
As published on Wattle.
Jerald, Jason. The VR Book: Human Centred Design for VR. Morgan & Claypool, October 16, 2015. ISBN-10: 1970001127. ISBN-13: 978-1970001129.
Munster, Anna. Materializing new media : embodiment in information aesthetics. Dartmouth College Press 2006, ISBN 9781611682946.
Hanson, Mark. New Philosophy for New Media. Cambridge, MA/London: The MIT Press, 2004.
Smite, Rasa and Smits Raitis (eds). Virtualities and Realities. New Experiences, Art and Ecologies in Immersive Environments: RIXC, LiepU MPLab, 2019.
Tuition fees are for the academic year indicated at the top of the page.
Commonwealth Support (CSP) Students
If you have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). More information about your student contribution amount for each course at Fees.
- Student Contribution Band:
- Unit value:
- 6 units
If you are a domestic graduate coursework student with a Domestic Tuition Fee (DTF) place or international student you will be required to pay course tuition fees (see below). Course tuition fees are indexed annually. Further information for domestic and international students about tuition and other fees can be found at Fees.
Where there is a unit range displayed for this course, not all unit options below may be available.
Offerings, Dates and Class Summary Links
ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage.
Class summaries, if available, can be accessed by clicking on the View link for the relevant class number.
|Class number||Class start date||Last day to enrol||Census date||Class end date||Mode Of Delivery||Class Summary|
|6828||24 Jul 2023||31 Jul 2023||31 Aug 2023||27 Oct 2023||In Person||N/A|