• Class Number 7605
  • Term Code 3060
  • Class Info
  • Unit Value 6 units
  • Mode of Delivery In Person
  • COURSE CONVENER
    • Dr Shawn Treier
  • LECTURER
    • Dr Shawn Treier
  • Class Dates
  • Class Start Date 27/07/2020
  • Class End Date 30/10/2020
  • Census Date 31/08/2020
  • Last Date to Enrol 03/08/2020
SELT Survey Results

This course will teach the basic elements of game theory with applications to political science and other social sciences. It will cover simultaneous games, extensive-form games, repeated games, and spatial models of elections. The course will also focus on using the logic of games to make inferences and arguments about political and social behavior, with readings on collective action, voting, bargaining, repeated interaction, war, and other examples.

Learning Outcomes

Upon successful completion, students will have the knowledge and skills to:

Upon successful completion of this course, students will have the knowledge and skills to:
  1. solve basic and intermediate games, including simultaneous-move and extensive-form games, as well as basic games of asymmetric information;
  2. discuss political phenomena using logical concepts from game theory;
  3. illustrate how political scientists have used the ideas of game theory to make arguments about political phenomena, such as elections, political bargaining, and war; and
  4. create and solve an original model designed to understand a social or political problem of interest.

Research-Led Teaching

The course provides the tools to understand basic game theoretic models that provide the basis of many aspects of social science research. Some of the problems covered in lecture and solved by students are simplified versions of actual publications. More complicated models will be summarized (without formalization). Students will have their own opportunity to formulate a research question in their paper.

Examination Material or equipment

Exam will be an open book take-home exam for a period of 24 hours, with beginning time and date scheduled by Timetabling. 

Required Resources

There is one required text for the course. 

            Harrington, Jr., Joseph E. 2014.  Games, Strategies, and Decision Making. 2nded. 

This is the primary text for the course. Has a nice coverage of topics, copious examples, and relegates the more technical material to appendices. 


Tadelis, Steven. 2013. Game Theory: An Introduction.  This was the primary text for the course in 2014 and 2015, especially for the second half. Many lectures remain connected to the material in this text. Relatively inexpensive electronic copies are available via Amazon Kindle or ebooks.com. A copy will also be on reserve at the library. 2 chapters will be posted on Wattle, on topics not covered in Harrington. 


Binmore, Kenneth G. 2007. Game Theory: A Very Short Introduction. This is a very math free description of game theory with simple explanations of the key concepts. A cheap version is available on Kindle, and is also available as an electronic resource from ANU Library. 

Staff Feedback

Students will be given feedback in the following forms in this course:
  • Written comments
  • Verbal comments
  • Feedback to the whole class, to groups, to individuals, focus groups

Student Feedback

ANU is committed to the demonstration of educational excellence and regularly seeks feedback from students. Students are encouraged to offer feedback directly to their Course Convener or through their College and Course representatives (if applicable). The feedback given in these surveys is anonymous and provides the Colleges, University Education Committee and Academic Board with opportunities to recognise excellent teaching, and opportunities for improvement. The Surveys and Evaluation website provides more information on student surveys at ANU and reports on the feedback provided on ANU courses.

Class Schedule

Week/Session Summary of Activities Assessment
1 Introduction and Normal Form Games
2 More Normal Form Games, Mixed Strategies Assignment 1
3 More Mixed Strategies Assignment 2
4 Sequential Games Assignment 3
5 Continuous Strategies and Spatial Models of Elections Assignment 4
6 Repeated and Multi-stage Games Assignment 5
7 Bargaining Assignment 6
8 Uncertainty Assignment 7
9 Signalling Models I Assignment 8
10 Signalling Models II Assignment 9
11 Cheap Talk and Information Transmission Assignment 10
12 Incomplete Information and Reputation Paper

Tutorial Registration

Registration for tutorial selected on Wattle

Assessment Summary

Assessment task Value Due Date Return of assessment Learning Outcomes
Assignment 1 3 % 04/08/2020 14/08/2020 1
Assignment 2 3 % 11/08/2020 21/08/2020 1
Assignment 3 3 % 18/08/2020 28/08/2020 1
Assignment 4 3 % 25/08/2020 04/09/2020 1
Assignment 5 3 % 01/09/2020 21/09/2020 1
Assignment 6 3 % 22/09/2020 02/10/2020 1
Assignment 7 3 % 29/09/2020 09/10/2020 1
Assignment 8 3 % 06/10/2020 16/10/2020 1
Assignment 9 3 % 13/10/2020 23/10/2020 1
Assignment 10 3 % 20/10/2020 28/10/2020 1
Paper 20 % 28/10/2020 19/11/2020 1, 4
Exam 40 % * * 1, 2, 3
Tutorial Participation 7 % * * 1, 2, 3
Lecture Participation 3 % * * 1, 2, 3

* If the Due Date and Return of Assessment date are blank, see the Assessment Tab for specific Assessment Task details

Policies

ANU has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and implement them. Students are expected to have read the Academic Misconduct Rule before the commencement of their course. Other key policies and guidelines include:

Assessment Requirements

The ANU is using Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. For additional information regarding Turnitin please visit the ANU Online website Students may choose not to submit assessment items through Turnitin. In this instance you will be required to submit, alongside the assessment item itself, hard copies of all references included in the assessment item.

Moderation of Assessment

Marks that are allocated during Semester are to be considered provisional until formalised by the College examiners meeting at the end of each Semester. If appropriate, some moderation of marks might be applied prior to final results being released.

Participation

Participation is based on your involvement in class discussions, and typically involve game theory problems to solve. Tutorial participation in Zoom will be conducted in the following manner. Exercises will be made available before tutorial to prepare for the tutorial.  In tutorial, some review of the week’s material may be presented, and then the tutorial will be separated into groups through Zoom. Before working on the exercise, choose a member of the group to be the recorder. Then, the recorder must create your group on Wattle. Note: attendance from tutorial will be recorded from Zoom, so ONLY students present in tutorial can be involved in the participation assignments as group membersAlso, no submissions from individual students will be accepted. Members of the group can then join (more details on Wattle and in first tutorial).  Discuss the problems and work through them; some tutorials, you will be handed extensions to the problems in session.  The recorder then must submit the final answers for the group.  Everyone in the group will receive the same score.  This will constitute 7% of your total grade for the course. 


During the interactive lectures, students will also be separated into small groups to discuss reading or to work together in solving game theory problems. Exercises completed by the groups will be submitted during the period, through the same process as tutorial, with every member of the group receiving the same mark. This will constitute 3% of your total grade for the course.

Examination(s)

The final exam will consist of primarily game theory problems, short answer and short essay questions.  A calculator will be necessary.  This will be in the form of a 24 hour take-home exam. The time period will be scheduled by Timetabling. Late submission is not accepted for take-home examinations.

Assessment Task 1

Value: 3 %
Due Date: 04/08/2020
Return of Assessment: 14/08/2020
Learning Outcomes: 1

Assignment 1

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 2

Value: 3 %
Due Date: 11/08/2020
Return of Assessment: 21/08/2020
Learning Outcomes: 1

Assignment 2

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 3

Value: 3 %
Due Date: 18/08/2020
Return of Assessment: 28/08/2020
Learning Outcomes: 1

Assignment 3

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 4

Value: 3 %
Due Date: 25/08/2020
Return of Assessment: 04/09/2020
Learning Outcomes: 1

Assignment 4

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 5

Value: 3 %
Due Date: 01/09/2020
Return of Assessment: 21/09/2020
Learning Outcomes: 1

Assignment 5

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 6

Value: 3 %
Due Date: 22/09/2020
Return of Assessment: 02/10/2020
Learning Outcomes: 1

Assignment 6

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 7

Value: 3 %
Due Date: 29/09/2020
Return of Assessment: 09/10/2020
Learning Outcomes: 1

Assignment 7

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 8

Value: 3 %
Due Date: 06/10/2020
Return of Assessment: 16/10/2020
Learning Outcomes: 1

Assignment 8

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 9

Value: 3 %
Due Date: 13/10/2020
Return of Assessment: 23/10/2020
Learning Outcomes: 1

Assignment 9

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 10

Value: 3 %
Due Date: 20/10/2020
Return of Assessment: 28/10/2020
Learning Outcomes: 1

Assignment 10

The material for this class is best learned through practice, so there will be regular assignments, where students will be required to solve game theory problems.  Assignments will be due Tuesdays at 4pm.  Late submission without an extension is penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 11

Value: 20 %
Due Date: 28/10/2020
Return of Assessment: 19/11/2020
Learning Outcomes: 1, 4

Paper

The paper will be a short (1200-2000 word) description of a social interaction (potentially, but not necessarily political) for which the student formulates an original model and solves for the equilibrium and provides an interpretation of the results. Paper topic will be due 12 October. Final paper is due Wednesday, 28 October at 4pmDon’t leave until the last second; once it ticks over to 16:01, it is one day late. Paper topics must apply methods and equilibrium concepts from week 4 or later. Weeks 1 through 3 are foundational, and will certainly be applied to your paper, but a paper that only finds the Nash equilibria for static complete information simultaneous games with a finite, countable number of strategies is unacceptable.   Late submission of this assessment task is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item.

Assessment Task 12

Value: 40 %
Learning Outcomes: 1, 2, 3

Exam

The final exam will consist of primarily game theory problems, short answer and short essay questions.  This will be in the form of a 24 hour open book take-home exam. The time period will be scheduled by Timetabling. Late submission is not accepted for take-home examinations. If the final exam is not submitted by the due date, a mark of zero will be awarded.

Assessment Task 13

Value: 7 %
Learning Outcomes: 1, 2, 3

Tutorial Participation

Participation is based on your involvement in class discussions, and typically involve game theory problems to solve. Tutorial participation in Zoom will be conducted in the following manner. Exercises will be made available before tutorial to prepare for the tutorial.  In tutorial, some review of the week’s material may be presented, and then the tutorial will be separated into groups through Zoom. Before working on the exercise, choose a member of the group to be the recorder. Then, the recorder must create your group on Wattle. Note: attendance from tutorial will be recorded from Zoom, so ONLY students present in tutorial can be involved in the participation assignments as group membersAlso, no submissions from individual students will be accepted. Members of the group can then join (more details on Wattle and in first tutorial).  Discuss the problems and work through them; some tutorials, you will be handed extensions to the problems in session.  The recorder then must submit the final answers for the group.  Everyone in the group will receive the same score.  This will constitute 7% of your total grade for the course. For participation exercises, no late submissions are accepted. If a participation exercise is not submitted within the specified time frame, a mark of zero will be awarded.

Assessment Task 14

Value: 3 %
Learning Outcomes: 1, 2, 3

Lecture Participation

During the interactive lectures, students will also be separated into small groups to discuss reading or to work together in solving game theory problems. Exercises completed by the groups will be submitted during the period, through the same process as tutorial, with every member of the group receiving the same mark. This will constitute 3% of your total grade for the course. For participation exercises, no late submissions are accepted. If a participation exercise is not submitted within the specified time frame, a mark of zero will be awarded.

Academic Integrity

Academic integrity is a core part of our culture as a community of scholars. At its heart, academic integrity is about behaving ethically. This means that all members of the community commit to honest and responsible scholarly practice and to upholding these values with respect and fairness. The Australian National University commits to embedding the values of academic integrity in our teaching and learning. We ensure that all members of our community understand how to engage in academic work in ways that are consistent with, and actively support academic integrity. The ANU expects staff and students to uphold high standards of academic integrity and act ethically and honestly, to ensure the quality and value of the qualification that you will graduate with. The University has policies and procedures in place to promote academic integrity and manage academic misconduct. Visit the following Academic honesty & plagiarism website for more information about academic integrity and what the ANU considers academic misconduct. The ANU offers a number of services to assist students with their assignments, examinations, and other learning activities. The Academic Skills and Learning Centre offers a number of workshops and seminars that you may find useful for your studies.

Online Submission

The ANU uses Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. While the use of Turnitin is not mandatory, the ANU highly recommends Turnitin is used by both teaching staff and students. For additional information regarding Turnitin please visit the ANU Online website.

Hardcopy Submission

For some forms of assessment (hand written assignments, art works, laboratory notes, etc.) hard copy submission is appropriate when approved by the Associate Dean (Education). Hard copy submissions must utilise the Assignment Cover Sheet. Please keep a copy of tasks completed for your records.

Late Submission

Late submission of the paper and assignments without an extension are penalised at the rate of 5% of the possible marks available per working day or part thereof.  Late submission of these assessment tasks is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item. Note: Assignments 1-4 and 6-9 are returned within 10 calendar days, at most 8 working days. Assignment 10 is returned in 6 working days. Late submission is not accepted for take-home examinations. If the final exam is not submitted by the due date, a mark of zero will be awarded. For participation exercises, no late submissions are acceptedIf a participation exercise is not submitted within the specified time frame, a mark of zero will be awarded.

Referencing Requirements

Accepted academic practice for referencing sources that you use in presentations can be found via the links on the Wattle site, under the file named “ANU and College Policies, Program Information, Student Support Services and Assessment”. Alternatively, you can seek help through the Students Learning Development website.

Returning Assignments

Assignments will be reported, with comments, on Wattle (online submission).

Extensions and Penalties

Extensions and late submission of assessment pieces are covered by the Student Assessment (Coursework) Policy and Procedure The Course Convener may grant extensions for assessment pieces that are not examinations or take-home examinations. If you need an extension, you must request an extension in writing on or before the due date. If you have documented and appropriate medical evidence that demonstrates you were not able to request an extension on or before the due date, you may be able to request it after the due date.

Resubmission of Assignments

Assignments may not be resubmitted. 

Privacy Notice

The ANU has made a number of third party, online, databases available for students to use. Use of each online database is conditional on student end users first agreeing to the database licensor’s terms of service and/or privacy policy. Students should read these carefully. In some cases student end users will be required to register an account with the database licensor and submit personal information, including their: first name; last name; ANU email address; and other information. In cases where student end users are asked to submit ‘content’ to a database, such as an assignment or short answers, the database licensor may only use the student’s ‘content’ in accordance with the terms of service — including any (copyright) licence the student grants to the database licensor. Any personal information or content a student submits may be stored by the licensor, potentially offshore, and will be used to process the database service in accordance with the licensors terms of service and/or privacy policy. If any student chooses not to agree to the database licensor’s terms of service or privacy policy, the student will not be able to access and use the database. In these circumstances students should contact their lecturer to enquire about alternative arrangements that are available.

Distribution of grades policy

Academic Quality Assurance Committee monitors the performance of students, including attrition, further study and employment rates and grade distribution, and College reports on quality assurance processes for assessment activities, including alignment with national and international disciplinary and interdisciplinary standards, as well as qualification type learning outcomes. Since first semester 1994, ANU uses a grading scale for all courses. This grading scale is used by all academic areas of the University.

Support for students

The University offers students support through several different services. You may contact the services listed below directly or seek advice from your Course Convener, Student Administrators, or your College and Course representatives (if applicable).
Dr Shawn Treier
u5409634@anu.edu.au

Research Interests


Dr Shawn Treier

Monday 14:00 15:00
Monday 14:00 15:00
Dr Shawn Treier
shawn.treier@anu.edu.au

Research Interests


Dr Shawn Treier

Monday 14:00 15:00
Monday 14:00 15:00

Responsible Officer: Registrar, Student Administration / Page Contact: Website Administrator / Frequently Asked Questions