- Code COMP1720
- Unit Value 6 units
- Offered by Research School of Computer Science
- ANU College ANU College of Engineering and Computer Science
- Course subject Computer Science
- Areas of interest Digital Arts, Information Technology, Design Arts, Advanced Computing, IT in New Media More...
- Academic career UGRD
- Dr Henry Gardner
- Mode of delivery In Person
- Co-taught Course
Second Semester 2014
See Future Offerings
This course will introduce coding in the context of New Media. Topics covered may include the nature of New Media applications, New Media data formats and data manipulation, program organisation, control structures, writing and debugging New Media programs.
In terms of the modern art world, the computer is not just another medium, it is a whole other range of media. Students will experience and experiment with a large suite of programming components which have been used to construct interactive works of New Media art. They will learn how to conceptualise, brainstorm, plan and realise an original and creative New Media work of their own and to embed that work in a web page.
In modern times, the boundary between data visualisation and artistic practice is porus. That is, the techniques used by computer professionals to visualise and present data are heavily influenced by techniques invented by artists and vice versa. Students will gain an appreciation of the techniques and impact of good visual design.
Upon successful completion, students will have the knowledge and skills to:
After successful completion of COMP1720, students should be able to:
- Design, construct and debug small to medium-sized computer programs in a high-level programming language for New Media art.
- Have an appreciation of the artistic process in computer-based New Media.
- Be able to conceptualise, plan and execute an original and creative work of New Media art.
- To have an appreciation of visual and physical interaction at a New Media interface.
Assignments (80%); Final Exam (20%)
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Thirty one-hour lectures and ten two-hour laboratory sessions
Reas, Casey, and Ben Fry. 2007. Processing: a programming handbook for visual designers and artists Cambridge USA: MIT Press. ISBN9780262182621
Areas of Interest
- Digital Arts
- Information Technology
- Design Arts
- Advanced Computing
- IT in New Media
- Creative Arts
- Sustainable Engineering
Tuition fees are for the academic year indicated at the top of the page.
If you are a domestic graduate coursework or international student you will be required to pay tuition fees. Students continuing in their current program of study will have their tuition fees indexed annually from the year in which you commenced your program. Further information for domestic and international students about tuition and other fees can be found at Fees.
- Student Contribution Band:
- Unit value:
- 6 units
If you are an undergraduate student and have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). You can find your student contribution amount for each course at Fees. Where there is a unit range displayed for this course, not all unit options below may be available.
- Domestic fee paying students
- International fee paying students
Offerings, Dates and Class Summary Links
ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage.
Class summaries, if available, can be accessed by clicking on the View link for the relevant class number.
|Class number||Class start date||Last day to enrol||Census date||Class end date||Mode Of Delivery||Class Summary|
|6911||21 Jul 2014||01 Aug 2014||31 Aug 2014||30 Oct 2014||In Person||N/A|