• Offered by School of Art and Design
  • ANU College ANU College of Arts and Social Sciences
  • Classification Transitional
  • Course subject Design
  • Areas of interest Digital Arts, Digital Humanities, Creative Arts, Design
  • Academic career Postgraduate
  • Mode of delivery In Person
  • Co-taught Course DESN2002

This course introduces code and data as powerful tools for design and creative practice. By working directly with these fundamental processes of computing, students will develop practical skills and conceptual approaches that can be applied to design, fine arts, digital media, data visualisation and many other fields. Students without previous computer programming experience will gain an introduction to core concepts, processes and techniques of coding, with a focus on generating visual and spatial form. Through practical production workshops and design projects, students gain the expertise required to generate creative works for screen, print and fabrication technologies (such as laser cutting, CNC and 3D printing). This course will also introduce students to the vibrant cultural context of creative code platforms and practices.

Learning Outcomes

Upon successful completion of this course, students will have the knowledge and skills to:

  1. Interpret, adapt and apply creative coding concepts and techniques.
  2. Employ computational methods to generate innovative design outcomes for a range of media.
  3. Reflect on and strategically adapt to the technical and cultural constraints of a specific context.
  4. Conduct research into design artefacts and processes, and expertly apply findings to creative production.
  5. Understand design as a critical research practice and substantiate process and outcomes.
 

Indicative Assessment

Creative Code sketchbook (30%) Learning outcomes 1,2
Creative Code project (50%) Learning Outcomes 1-5
Research and Rationale, 2000 words (20%) Learning Outcomes 1,3,4,5
 
Assessment includes periodic critique and review sessions that provide formative feedback on work in progress.
 

The ANU uses Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. While the use of Turnitin is not mandatory, the ANU highly recommends Turnitin is used by both teaching staff and students. For additional information regarding Turnitin please visit the ANU Online website.

Workload

130 hours of total student learning time made up from:
a) 36 hours of contact comprising lectures, tutorials / workshops.
b) 94 hours of independent student research, reading and writing.
 

Requisite and Incompatibility

You are not able to enrol in this course if you have previously completed DESN2002.

Indicative Reading List

Casey Reas and Ben Fry, Getting Started with Processing. Maker Media, 2010.
 
Casey Reas and Chandler McWilliams, Form+Code in Design, Art and Architecture. Princeton Architectural Press, 2010.
 
Lauren McCarthy, Casey Reas and Ben Fry, Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing. Maker Media, 2015
 

Fees

Tuition fees are for the academic year indicated at the top of the page.  

If you are a domestic graduate coursework or international student you will be required to pay tuition fees. Tuition fees are indexed annually. Further information for domestic and international students about tuition and other fees can be found at Fees.

Student Contribution Band:
Band 1
Unit value:
6 units

If you are an undergraduate student and have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). You can find your student contribution amount for each course at Fees.  Where there is a unit range displayed for this course, not all unit options below may be available.

Units EFTSL
6.00 0.12500
Note: Please note that fee information is for current year only.

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