Real-world software development is a complex and dynamic activity involving people, technology and processes interacting within a complex environment of clients, users and other stakeholders while being observant of technological, physical, social, legal, and ethical constraints.
This course will empower students with the ability and confidence necessary to exercise critical thinking and professional judgment to select and apply appropriate knowledge, practices and tools to the development of non-trivial software systems. This will be achieved by introducing students to important design methodologies. We will build on previous programming courses to deepen and broaden students' knowledge and understanding of the practices and tools used to build large software systems within complex environments. We will use real-world examples such as distributed, high-integrity, web-based systems where rigorous software engineering can demonstrably enhance business value.
Students will learn how practices and tools can be adapted to suit specific project needs and contexts. Knowledge, practices and tools considered in this course will include process models, requirements engineering, design, modelling and user experience.
Software engineering design methodologies evolve over time. In this course, students will study the details of one or more design methodologies and critically assess their applicability to modern software systems.
Upon successful completion, students will have the knowledge and skills to:Upon completion of this course, the student will be able to:
1. Demonstrate an understanding of the following key software engineering activities within the context of a realistic software engineering process
- a. Requirements
- b. Design
- c. Construction
- d. Architectures
- e. Testing, verification and validation
- f. Evolution
- g. User experience
3. Demonstrate how practices and tools can be adapted to suit specific project needs and contexts.
4. Critically assess and apply fundamental knowledge in order to assess the applicability of one or more software design methodologies to modern software systems.
- Group and individual assignments (30%);
- Mid-semester exam (20%);
- Final exam (50%)
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WorkloadUp to 36 one-hour lectures, including video lectures, and up to 8 two-hour tutorials.
Requisite and Incompatibility
1) "Software Engineering", Tenth Edition (Global Edition) by Ian Sommerville (Pearson)
2) "Clean Architecture - a Craftsman's Guide to Software Structure and Design", by Robert C. Martin (Prentice Hall)
1) Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd Edition), Craig Larman (Prentice Hall)
2) Patterns, Principles and Practices of Domain-Driven Design by Scott Millet and Nick Tune (Wrox)
Tuition fees are for the academic year indicated at the top of the page.
If you are a domestic graduate coursework or international student you will be required to pay tuition fees. Tuition fees are indexed annually. Further information for domestic and international students about tuition and other fees can be found at Fees.
- Student Contribution Band:
- Unit value:
- 6 units
If you are an undergraduate student and have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). You can find your student contribution amount for each course at Fees. Where there is a unit range displayed for this course, not all unit options below may be available.
Offerings and Dates
|Class number||Class start date||Last day to enrol||Census date||Class end date||Mode Of Delivery||Class Summary|
|8312||27 Jul 2020||03 Aug 2020||31 Aug 2020||30 Oct 2020||In Person||N/A|