• Offered by School of Art and Design
  • ANU College ANU College of Arts and Social Sciences
  • Course subject Visual Arts
  • Areas of interest Digital Arts, Visual Arts, Computer Science, Digital Humanities, Creative Arts

This course provides an introduction to immersive virtual reality. Students will be taken through the process of creating an interactive virtual environment intended for stereoscopic output and, in the second half of the course, will develop their own immersive and interactive project. The course introduces students to experience (UX) design, interaction design and interface design for immersive environments. The conceptual and experiential possibilities of immersive VR are explored and developed in the context of a creative work or a collaborative creative work. Students will develop a research and development portfolio as a pre-production component to the creation of the creative work. This portfolio is a comprehensive planning document that clarifies the theoretical, conceptual and technical scope of the creative work. Typical areas of investigation at this level include, but are not restricted to, interface design, interaction design, experience design and simple programming. Workplace health and safety is approached professionally at this level.

Learning Outcomes

Upon successful completion, students will have the knowledge and skills to:

Upon successful completion of this course, students will have the knowledge and skills to:
  1. Demonstrate an understanding of techniques, processes, technologies and equipment used in immersive virtual reality;
  2. Exploit the characteristics of materials and processes in an individual and conceptually developed way;
  3. Show critical awareness of historical and theoretical contexts relevant to immersive virtual reality;
  4. Apply critical, analytical and self-reflective practice; and
  5. Identify and develop personal topics for individual research in immersive virtual reality.

Indicative Assessment

Portfolio of studio work (70%) [Learning Outcomes 1-5]
Research and development portfolio including 1000 word written reflection (20%) [Learning Outcomes 2-5]
Participation (10%) [Learning Outcomes 1-4]

Assessment includes periodic critique and review sessions that provide ongoing feedback on work in progress.
 

In response to COVID-19: Please note that Semester 2 Class Summary information (available under the classes tab) is as up to date as possible. Changes to Class Summaries not captured by this publication will be available to enrolled students via Wattle. 

The ANU uses Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. While the use of Turnitin is not mandatory, the ANU highly recommends Turnitin is used by both teaching staff and students. For additional information regarding Turnitin please visit the ANU Online website.

Workload

130 hours of total student learning time made up from:
a) 48 hours of contact over 12 weeks: lectures, tutorials, critiques and supervised studio practice; and
b) 82 hours of independent studio practice, reading and writing.

Requisite and Incompatibility

You are not able to enrol in this course if you have previously completed ARTV2059.

Preliminary Reading

de Byl, Penny. Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming. 1st edition. A K Peters/CRC Press, November 17, 2011. ISBN-10: 0240819330. ISBN-13: 978-0240819334.

Jerald, Jason. The VR Book: Human Centred Design for VR. Morgan & Claypool, October 16, 2015. ISBN-10: 1970001127. ISBN-13: 978-1970001129.

Linowes, Jonathan. Unity Virtual Reality Projects.  Packt Publishing - ebooks Account, September 2015. ISBN-10: 178398855X. ISBN-13: 978-1783988556.
 
Murray, Jeff W. Building Virtual Reality with Unity and Steam VR. 1st edition. A K Peters/CRC Press, June 8, 2017. ISBN-10: 1138033510. ISBN-13: 978-1138033511.
 
Parisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. 1st edition. O'Reilly Media, November 20, 2015. ISBN-10: 1491922834. ISBN-13: 978-1491922835.

Fees

Tuition fees are for the academic year indicated at the top of the page.  

If you are a domestic graduate coursework or international student you will be required to pay tuition fees. Tuition fees are indexed annually. Further information for domestic and international students about tuition and other fees can be found at Fees.

Student Contribution Band:
1
Unit value:
6 units

If you are an undergraduate student and have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). You can find your student contribution amount for each course at Fees.  Where there is a unit range displayed for this course, not all unit options below may be available.

Units EFTSL
6.00 0.12500
Domestic fee paying students
Year Fee
2020 $3120
International fee paying students
Year Fee
2020 $4800
Note: Please note that fee information is for current year only.

Offerings, Dates and Class Summary Links

ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage.

The list of offerings for future years is indicative only.
Class summaries, if available, can be accessed by clicking on the View link for the relevant class number.

Second Semester

Class number Class start date Last day to enrol Census date Class end date Mode Of Delivery Class Summary
7503 25 Jul 2022 01 Aug 2022 31 Aug 2022 28 Oct 2022 In Person View

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