- Code DESN6004
- Unit Value 6 units
- Offered by School of Art and Design
- ANU College ANU College of Arts and Social Sciences
- Course subject Design
- Areas of interest Digital Arts, Digital Humanities, Creative Arts, Design
In our increasingly computerised and networked society, designers and creative practitioners are faced with exciting new opportunities to incorporate computation into their production processes. Dynamic design embraces the constant change and variability of digital media, crafting flexible, interactive systems. Generative design takes up the potential of computing as a process, using rules and systems to create otherwise impossible physical and visual forms. The designed systems that result can give rise to endless variations in form and outcome, challenging traditional notions of design and object. To explore these ideas and opportunities, this course takes a practical, production-focused approach to computer-based generative techniques and design for dynamic content. It introduces skills and techniques with broad application which students may employ in image-making, visualisation, video and animation, interactive media, or 3D design for objects and structures.
Upon successful completion, students will have the knowledge and skills to:
Upon successful completion of this course, students will have the knowledge and skills to:
- Adapt, apply and extend key concepts and techniques of dynamic and generative design.
- Apply generative and dynamic processes to specific cultural and design contexts through an innovative design project.
- Conduct research into design theories, artefacts and processes, and extend knowledge through creative production.
- Substantiate design outcomes with research and rationale.
Indicative AssessmentGenerative and Dynamic Techniques: Sketches and Exercises (30%) Learning Outcome 1
Generative and Dynamic Design Project (50%) Learning Outcomes 1, 2, 3
Research and Rationale, 2000 words (20%) Learning Outcomes 1, 2, 3, 4
Assessment includes periodic critique and review sessions that provide formative feedback on work in progress.
In response to COVID-19: Please note that Semester 2 Class Summary information (available under the classes tab) is as up to date as possible. Changes to Class Summaries not captured by this publication will be available to enrolled students via Wattle.
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Workload130 hours of total student learning time made up from:
a) 36 hours of contact comprising lectures, tutorials / workshops.
b) 94 hours of independent student research, reading and writing.
Requisite and Incompatibility
Hartmut Bohnacker, Generative Design : Visualize, Program, and Create with Processing. Princeton Architectural Press, 2010.
Luna Maurer, Edo Paulus, Jonathan Puckey and Roel Wouters, Conditional Design Manifesto. https://conditionaldesign.org/manifesto/
Mitchell Whitelaw, “Space filling And Self-Constraint: Critical Case Studies in Generative Geometry.” Architectural Theory Review, 15(2), pp.157–165.
Gerstner, K. (1964). Designing programmes. Lars Müller Publishers.
Müller-Brockmann, J. (2012). Grid systems in graphic design: A visual communication manual for graphic designers, typographers and three dimensional designers.
Tschichold, J. (1995). The new typography: A handbook for modern designers. Berkeley: University of California Press.
Assumed KnowledgeFamiliarity with basic computer programming techniques for graphics and design.
Tuition fees are for the academic year indicated at the top of the page.
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- Student Contribution Band:
- Unit value:
- 6 units
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