- Code HUMN4028
- Unit Value 6 units
- Offered by Research School of Humanities and the Arts
- ANU College ANU College of Arts and Social Sciences
- Course subject Humanities
- Areas of interest Cultural Studies, Digital Humanities
Digital technologies have infiltrated nearly all aspects of our existence, covering each natural and cultural urge from ordering food, checking our banking details, finding a partner, or paying our taxes. Our interactions with new digital and computational technologies affect how we think of ourselves and our cultural heritage, both individually and collectively; they influence the ways in which we interact socially and politically; and, they affect how we determine public and private spaces in an increasingly connected world. Our digital legacies even outlast our lives, preserving some part of us even once we are gone. Regardless of the level of involvement, we are all living in the digital era. This course engages the students to discuss some of the key ways in which the digital has affected our lives, and what it really means. We examine different manifestations of human culture as it occurs online, pulling in examples from social media, the cultural heritage sector, even the Dark Web. We examine the ethical implications for collecting data about people, critique the ways in which information is presented and retrieved online, discuss popular trends and online behaviours, and tackle questions related to some of the less pleasant aspects of online culture. In order to do so, we need a thoughtful, ethical, critical, and interdisciplinary approach to the study and development of technology. Technology should be understood together with, and in the context of, understanding humanity. Understanding the technology alone is not enough, we need to understand how technology and humanity interact.
Examples of topics and methods covered: Crowdsourcing, Social media analysis (social networking, sentiment analysis, etc), AI and ML methods and problems, Gaming and gamification, Linked Data and Knowledge Representation, Tech utopias/dystopias, Privacy and trust online, Ethics, research, data etc
Upon successful completion, students will have the knowledge and skills to:
- critically examine digital culture and society;
- apply computational methodologies to their own research, writing and project development;
- develop critical arguments relating to society and culture in the Digital Age from a theoretical and methodologically robust standpoint;
- express their ideas and understanding about computational methodologies for the analysis of digital society and culture using a range of different media;
- have the confidence and capacity to trial, upskill and evaluate a range of digital tools and methods; and
- understand how to develop a plan for a research project using computational methods and digital publication.
No specific prior knowledge or technical skills are required, this course welcomes students from a range of diverse disciplinary backgrounds.
- Presentation on digital tools or methods (10 minutes) (25) [LO 1,5]
- Presentation on digital project or resource (10 minutes) (25) [LO 1,3,4,6]
- Plan for development of Digital Resource (1500 words) (20) [LO 2,3,4]
- Digital Resource (2500 words equivalent) (20) [LO 2,3,4]
- Class presentation ( 5 to 6 minutes) (10) [LO 1,2,3,5,6]
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130 hours of total student learning time made up from:
a) 36 hours of contact over 12 weeks of weekly 3-hour seminars; and
b) 94 hours of independent student research, reading and writing.
Requisite and Incompatibility
Halford, S., Pope, C. and Carr, L. (2010) A manifesto for Web Science. Erickson, John and Gradmann, Stefan (eds.) At Proceedings of the WebSci10: Extending the Frontiers of Society On-Line Proceedings of the WebSci10: Extending the Frontiers of Society On-Line, United States. 26 - 27 Apr 2010. pp. 1-6.
Hall, W., Hendler, J., & Staab, S. (2017). A manifesto for web science@ 10. arXiv preprint arXiv:1702.08291.
Programming Historian - The Programming Historian is a peer-reviewed academic journal of digital humanities and digital history methodology. It publishes tutorials that help humanists learn a wide range of digital tools, techniques, and workflows to facilitate research and teaching.
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- 6 units
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