- Class Number 7514
- Term Code 3360
- Class Info
- Unit Value 6 units
- Mode of Delivery In Person
- Dr Penny Kyburz
- Class Dates
- Class Start Date 24/07/2023
- Class End Date 27/10/2023
- Census Date 31/08/2023
- Last Date to Enrol 31/07/2023
This course will provide a holistic grounding for game development, including elements of design, development, and production. Students will learn about key theories of game design and development and develop practical game development skills using leading professional development tools. Students will additionally learn from experienced industry professionals via guest lectures and engagement opportunities.
Upon successful completion, students will have the knowledge and skills to:
- Explain game development theory and architecture
- Apply appropriate techniques and tools in the production of video games
- Analyse how game elements influence player experience
- Work effectively in a team environment to create video games
- Successfully communicate game development ideas, concepts, designs, models, and processes
Whether you are on campus or studying online, there are a variety of online platforms you will use to participate in your study program. These could include videos for lectures and other instruction, two-way video conferencing for interactive learning, email and other messaging tools for communication, interactive web apps for formative and collaborative activities, print and/or photo/scan for handwritten work and drawings, and home-based assessment.
ANU outlines recommended student system requirements to ensure you are able to participate fully in your learning. Other information is also available about the various Learning Platforms you may use.
Students will be given feedback in the following forms in this course:
- written comments
- verbal comments
- feedback to whole class, groups, individuals, focus group etc
ANU is committed to the demonstration of educational excellence and regularly seeks feedback from students. Students are encouraged to offer feedback directly to their Course Convener or through their College and Course representatives (if applicable). Feedback can also be provided to Course Conveners and teachers via the Student Experience of Learning & Teaching (SELT) feedback program. SELT surveys are confidential and also provide the Colleges and ANU Executive with opportunities to recognise excellent teaching, and opportunities for improvement.
|Summary of Activities
|Course Overview, Games & Play
|Iteration, Prototyping & Playtesting; Brainstorming Workshop
|Engagement & Motivation; Prototyping Workshop
|Systems, Mechanics & Balance; Prototyping Workshop
|Game Interface & Level Design; Prototyping Workshop
|Training, Pacing & Difficulty; Prototyping Workshop
|Teams & Development Process; Teams Workshop
|Guest Lecture TBC; Project Workshop
|No Lecture; Project Workshop
|Guest Lecture TBC; Project Workshop
|Guest Lecture TBC; Project Workshop
|Guest Lecture TBC; Project Workshop
|Diary 5; Game Project
|Playtesting Game Projects
|Peer Marking; Research Participation and Reflection
Tutorial RegistrationANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage.
|Return of assessment
|Research Participation and Reflection
* If the Due Date and Return of Assessment date are blank, see the Assessment Tab for specific Assessment Task details
ANU has educational policies, procedures and guidelines , which are designed to ensure that staff and students are aware of the University’s academic standards, and implement them. Students are expected to have read the Academic Integrity Rule before the commencement of their course. Other key policies and guidelines include:
- Academic Integrity Policy and Procedure
- Student Assessment (Coursework) Policy and Procedure
- Special Assessment Consideration Guideline and General Information
- Student Surveys and Evaluations
- Deferred Examinations
- Student Complaint Resolution Policy and Procedure
- Code of practice for teaching and learning
The ANU is using Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. For additional information regarding Turnitin please visit the Academic Skills website. In rare cases where online submission using Turnitin software is not technically possible; or where not using Turnitin software has been justified by the Course Convener and approved by the Associate Dean (Education) on the basis of the teaching model being employed; students shall submit assessment online via ‘Wattle’ outside of Turnitin, or failing that in hard copy, or through a combination of submission methods as approved by the Associate Dean (Education). The submission method is detailed below.
Moderation of Assessment
Marks that are allocated during Semester are to be considered provisional until formalised by the College examiners meeting at the end of each Semester. If appropriate, some moderation of marks might be applied prior to final results being released.
Assessment Task 1
Learning Outcomes: 1,3,5
The purpose of the Game Labs is to demonstrate your independent progress through the Create with Code Unity Course. You will need to show that you are progressively completing the tutorials during Weeks 1-6 and that you have mastered the content of the Create with Code Unity Course.
During the first half of semester, you will need to complete the Create with Code Unity Course, with weekly submissions due to GitLab in Weeks 2-6. Each Lab should take approximately 4-5 hours to complete and submit.
A GitLab repository will be set up for you at the start of semester. This is where you will need to submit all your Lab work for assessment.
In GitLab, you will need to submit your progress as you go. We want to see that you are working through the course, doing the work yourself, and building up an understanding and competence over time. We expect that the code commits will not happen all at once, please commit as you work through the course.
Assessment Task 2
Learning Outcomes: 1,2,3,5
The purpose of the Game Proposal is to demonstrate your developing mastery of Unity and game design concepts through developing a prototype and analysing your process and application of game design theory.
The Game Proposal includes:
- A prototype developed by working through Unity Create with Code Labs and participating in Workshops
- An analysis of how your proposal meets/uses game design theory
- An analysis of how you revised your design through prototyping
Assessment Task 3
Learning Outcomes: 2,4
You will be developing your Game Project in small teams. Your Developer Diary is a personal log of the work that you have done, what you have learned, and how you have personally contributed to your team project. The purpose of this assessment item is to demonstrate your game development and learning process and your personal contributions to the team project. During development of your Game Project, you will need to create 5 Developer Diary entries, due in Weeks 8-12.
Assessment Task 4
Learning Outcomes: 1,2,3,4,5
You will work in small teams to develop a playable and published game. Your game will be assessed by your tutors and peers playing the game and assessing it across key playability criteria.
Assessment Task 5
Learning Outcomes: 3
Research Participation and Reflection
You will participate in experimental research in Games and HCI and reflect on your experience. You are required to earn 2 hours of research participation credit (i.e., 2 credits) via SONA (https://anupsych.sona-systems.com/) in Games and/or HCI research, and write a 100-200 word reflective piece on what you learnt from the experience. Alternatively, if you do not wish to participate in actual research, you may complete an alternative commensurate learning activity. If you wish to undertake the alternative activity, you need to notify the Convenor before the end of Week 3.
Academic integrity is a core part of the ANU culture as a community of scholars. The University’s students are an integral part of that community. The academic integrity principle commits all students to engage in academic work in ways that are consistent with, and actively support, academic integrity, and to uphold this commitment by behaving honestly, responsibly and ethically, and with respect and fairness, in scholarly practice.
The University expects all staff and students to be familiar with the academic integrity principle, the Academic Integrity Rule 2021, the Policy: Student Academic Integrity and Procedure: Student Academic Integrity, and to uphold high standards of academic integrity to ensure the quality and value of our qualifications.
The Academic Integrity Rule 2021 is a legal document that the University uses to promote academic integrity, and manage breaches of the academic integrity principle. The Policy and Procedure support the Rule by outlining overarching principles, responsibilities and processes. The Academic Integrity Rule 2021 commences on 1 December 2021 and applies to courses commencing on or after that date, as well as to research conduct occurring on or after that date. Prior to this, the Academic Misconduct Rule 2015 applies.
The University commits to assisting all students to understand how to engage in academic work in ways that are consistent with, and actively support academic integrity. All coursework students must complete the online Academic Integrity Module (Epigeum), and Higher Degree Research (HDR) students are required to complete research integrity training. The Academic Integrity website provides information about services available to assist students with their assignments, examinations and other learning activities, as well as understanding and upholding academic integrity.
You will be required to electronically sign a declaration as part of the submission of your assignment. Please keep a copy of the assignment for your records. Unless an exemption has been approved by the Associate Dean (Education) submission must be through Turnitin.
For some forms of assessment (hand written assignments, art works, laboratory notes, etc.) hard copy submission is appropriate when approved by the Associate Dean (Education). Hard copy submissions must utilise the Assignment Cover Sheet. Please keep a copy of tasks completed for your records.
Individual assessment tasks may or may not allow for late submission. Policy regarding late submission is detailed below:
- Late submission permitted. Late submission of assessment tasks without an extension are penalised at the rate of 5% of the possible marks available per working day or part thereof. Late submission of assessment tasks is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item. Late submission is not accepted for take-home examinations.
The Academic Skills website has information to assist you with your writing and assessments. The website includes information about Academic Integrity including referencing requirements for different disciplines. There is also information on Plagiarism and different ways to use source material.
Extensions and Penalties
Extensions and late submission of assessment pieces are covered by the Student Assessment (Coursework) Policy and Procedure. Extensions may be granted for assessment pieces that are not examinations or take-home examinations. If you need an extension, you must request an extension in writing on or before the due date. If you have documented and appropriate medical evidence that demonstrates you were not able to request an extension on or before the due date, you may be able to request it after the due date.
Distribution of grades policy
Academic Quality Assurance Committee monitors the performance of students, including attrition, further study and employment rates and grade distribution, and College reports on quality assurance processes for assessment activities, including alignment with national and international disciplinary and interdisciplinary standards, as well as qualification type learning outcomes.
Since first semester 1994, ANU uses a grading scale for all courses. This grading scale is used by all academic areas of the University.
Support for students
The University offers students support through several different services. You may contact the services listed below directly or seek advice from your Course Convener, Student Administrators, or your College and Course representatives (if applicable).
- ANU Health, safety & wellbeing for medical services, counselling, mental health and spiritual support
- ANU Access and inclusion for students with a disability or ongoing or chronic illness
- ANU Dean of Students for confidential, impartial advice and help to resolve problems between students and the academic or administrative areas of the University
- ANU Academic Skills and Learning Centre supports you make your own decisions about how you learn and manage your workload.
- ANU Counselling Centre promotes, supports and enhances mental health and wellbeing within the University student community.
- ANUSA supports and represents undergraduate and ANU College students
- PARSA supports and represents postgraduate and research students