• Offered by School of Computing
  • ANU College ANU College of Engineering Computing & Cybernetics
  • Course subject Computer Science
  • Areas of interest Computer Science, Human Centred Computing, Creative Arts
  • Academic career UGRD
  • Mode of delivery In Person
  • Co-taught Course
  • Offered in Second Semester 2024
    See Future Offerings
  • STEM Course

This course will provide a holistic grounding for game development, including elements of design, development, and production. Students will learn about key theories of game design and development and develop practical game development skills using leading professional development tools. Students will additionally learn from experienced industry professionals via guest lectures and engagement opportunities.

Learning Outcomes

Upon successful completion, students will have the knowledge and skills to:

  1. Explain game development theory and architecture
  2. Apply appropriate techniques and tools in the production of video games
  3. Analyse how game elements influence player experience
  4. Work effectively in a team environment to create video games
  5. Successfully communicate game development ideas, concepts, designs, models, and processes

Indicative Assessment

  1. Game Proposal (20) [LO 1,3,5]
  2. Game Labs (20) [LO 1,2,3,5]
  3. Development Process (20) [LO 2,4]
  4. Game Project (40) [LO 1,2,3,4,5]

The ANU uses Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. While the use of Turnitin is not mandatory, the ANU highly recommends Turnitin is used by both teaching staff and students. For additional information regarding Turnitin please visit the ANU Online website.

Workload

Approximately 130 hours of study, including lectures, workshops, labs, project work, and self-directed study and assessment work.

Inherent Requirements

Not applicable

Requisite and Incompatibility

To enrol in this course you must have completed 12 units of 2000 level COMP courses.

Prescribed Texts

None

Fees

Tuition fees are for the academic year indicated at the top of the page.  

Commonwealth Support (CSP) Students
If you have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). More information about your student contribution amount for each course at Fees

Student Contribution Band:
2
Unit value:
6 units

If you are a domestic graduate coursework student with a Domestic Tuition Fee (DTF) place or international student you will be required to pay course tuition fees (see below). Course tuition fees are indexed annually. Further information for domestic and international students about tuition and other fees can be found at Fees.

Where there is a unit range displayed for this course, not all unit options below may be available.

Units EFTSL
6.00 0.12500
Domestic fee paying students
Year Fee
2024 $4980
International fee paying students
Year Fee
2024 $6360
Note: Please note that fee information is for current year only.

Offerings, Dates and Class Summary Links

ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage.

The list of offerings for future years is indicative only.
Class summaries, if available, can be accessed by clicking on the View link for the relevant class number.

Second Semester

Class number Class start date Last day to enrol Census date Class end date Mode Of Delivery Class Summary
9188 22 Jul 2024 29 Jul 2024 31 Aug 2024 25 Oct 2024 In Person N/A

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