In our increasingly computerised and networked society, designers and creative practitioners are faced with exciting new opportunities to incorporate computation into their production processes. Dynamic design embraces the constant change and variability of digital media, crafting flexible, interactive systems. Generative design takes up the potential of computing as a process, using rules and systems to create otherwise impossible physical and visual forms. The designed systems that result can give rise to endless variations in form and outcome, challenging traditional notions of design and object. To explore these ideas and opportunities, this course takes a practical, production-focused approach to computer-based generative techniques and design for dynamic content. It introduces skills and techniques with broad application which students may employ in image-making, visualisation, video and animation, interactive media, or 3D design for objects and structures.
Upon successful completion, students will have the knowledge and skills to:
Upon successful completion of this course, students will have the knowledge and skills to:
- Demonstrate an understanding of key concepts and techniques of dynamic and generative design.
- Apply and adapt generative and dynamic processes in a developed design project.
- Conduct research into design theories, artefacts and processes, and apply findings to creative production.
- Substantiate design outcomes with research and rationale.
Indicative AssessmentGenerative and Dynamic Techniques: Sketches and Exercises (30%) Learning Outcome 1
Generative and Dynamic Design Project (50%) Learning Outcomes 1, 2, 3
Research and Rationale, 1500 words (20%) Learning Outcomes 1, 2, 3, 4
Assessment includes periodic critique and review sessions that provide formative feedback on work in progress.
The ANU uses Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. While the use of Turnitin is not mandatory, the ANU highly recommends Turnitin is used by both teaching staff and students. For additional information regarding Turnitin please visit the ANU Online website.
Workload130 hours of total student learning time made up from:
a) 36 hours of contact comprising lectures, tutorials / workshops.
b) 94 hours of independent student research, reading and writing.
Requisite and Incompatibility
Hartmut Bohnacker, Generative Design : Visualize, Program, and Create with Processing. Princeton Architectural Press, 2010.
Luna Maurer, Edo Paulus, Jonathan Puckey and Roel Wouters, Conditional Design Manifesto. https://conditionaldesign.org/manifesto/
Mitchell Whitelaw, “Space filling And Self-Constraint: Critical Case Studies in Generative Geometry.” Architectural Theory Review, 15(2), pp.157–165.
Gerstner, K. (1964). Designing programmes. Lars Müller Publishers.
Müller-Brockmann, J. (2012). Grid systems in graphic design: A visual communication manual for graphic designers, typographers and three dimensional designers.
Tschichold, J. (1995). The new typography: A handbook for modern designers. Berkeley: University of California Press.
Assumed KnowledgeFamiliarity with basic computer programming techniques for graphics and design.
Tuition fees are for the academic year indicated at the top of the page.
If you are a domestic graduate coursework or international student you will be required to pay tuition fees. Tuition fees are indexed annually. Further information for domestic and international students about tuition and other fees can be found at Fees.
- Student Contribution Band:
- Unit value:
- 6 units
If you are an undergraduate student and have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). You can find your student contribution amount for each course at Fees. Where there is a unit range displayed for this course, not all unit options below may be available.