- Code ARTV2059
- Unit Value 6 units
- Offered by School of Art and Design
- ANU College ANU College of Arts and Social Sciences
- Course subject Visual Arts
- Areas of interest Digital Arts, Visual Arts, Computer Science, Digital Humanities, Creative Arts
This course provides an introduction to immersive virtual reality. Students will be taken through the process of creating an interactive virtual environment intended for stereoscopic output and, in the second half of the course, will develop their own immersive and interactive project. The course introduces students to experience (UX) design, interaction design and interface design for immersive environments. The conceptual and experiential possibilities of immersive VR are explored and developed in the context of a creative work or a collaborative creative work. Students will develop a research and development portfolio as a pre-production component to the creation of the creative work. This portfolio is a comprehensive planning document that clarifies the theoretical, conceptual and technical scope of the creative work. Typical areas of investigation at this level include, but are not restricted to, interface design, interaction design, experience design and simple programming. Workplace health and safety is approached professionally at this level.
Upon successful completion, students will have the knowledge and skills to:Upon successful completion of this course, students will have the knowledge and skills to:
- Demonstrate an understanding of fundamental techniques, processes, technologies and equipment used in immersive virtual reality;
- Begin to explore materials and processes used in immersive virtual reality;
- Show a basic awareness and understanding of historical and theoretical contexts relevant to immersive virtual reality; and
- Demonstrate an understanding of the importance of critical and self-reflective practice.
Indicative AssessmentPortfolio of studio work (70%) [Learning Outcomes 1-4]
Research and development portfolio (20%) [Learning Outcomes 2-4]
Participation (10%) [Learning Outcomes 1-4]
Assessment includes periodic critique and review sessions that provide ongoing feedback on work in progress.
Workload130 hours of total student learning time made up from:
a) 48 hours of contact over 12 weeks: lectures, tutorials, critiques and supervised studio practice; and
b) 82 hours of independent studio practice, reading and writing.
Requisite and Incompatibility
Tde Byl, Penny. Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming. 1st edition. A K Peters/CRC Press, November 17, 2011. ISBN-10: 0240819330. ISBN-13: 978-0240819334.
Jerald, Jason. The VR Book: Human Centred Design for VR. Morgan & Claypool, October 16, 2015. ISBN-10: 1970001127. ISBN-13: 978-1970001129.
Linowes, Jonathan. Unity Virtual Reality Projects. Packt Publishing - ebooks Account, September 2015. ISBN-10: 178398855X. ISBN-13: 978-1783988556.
Murray, Jeff W. Building Virtual Reality with Unity and Steam VR. 1st edition. A K Peters/CRC Press, June 8, 2017. ISBN-10: 1138033510. ISBN-13: 978-1138033511.
Parisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. 1st edition. O'Reilly Media, November 20, 2015. ISBN-10: 1491922834. ISBN-13: 978-1491922835.
Tuition fees are for the academic year indicated at the top of the page.
- Student Contribution Band:
- Unit value:
- 6 units
Offerings, Dates and Class Summary Links
Class summaries, if available, can be accessed by clicking on the View link for the relevant class number.