This course introduces students to the essential structures, techniques and processes of the digital workspace used throughout the digital arts and the creative industries. This gives students a firm technical foundation for working and experimenting independently. This will develop the students ability to acquire new skills into the future, within the environment in which most animation and video projects, big and small, are carried out. The various industry-standard, software packages for animation and video will also be introduced. Basic equipment including cameras, recorders, and lights will also be introduced. Instruction will be through technical classes and project-based assignments. Occupational health and safety instruction is an integral part of this course.
Upon successful completion, students will have the knowledge and skills to:
- Utilise basic skills relevant to animation and video
- Begin to explore animation and video processes in response to projects
- Begin to recognise relationships between concept and process
- Begin to identify models of professional practice and research
- Portfolio of studio work (80%) [Learning Outcomes 1 - 4] (80) [LO 1,2,3,4]
- On-line or hard-copy journal or visual diary/Process documentation/Studio Theory presentation (20%) [Learning Outcomes 2 - 4] (20) [LO 2,3,4]
The ANU uses Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. While the use of Turnitin is not mandatory, the ANU highly recommends Turnitin is used by both teaching staff and students. For additional information regarding Turnitin please visit the ANU Online website.
Workload130 hours of total student learning time made up from: a) 48 hours of contact over 12 weeks: lectures, tutorials, critiques and supervised studio practice; and b) 82 hours of independent studio practice, reading and writing.
Requisite and Incompatibility
- Animation from pencils to pixels: classical techniques for the digital animator, Tony White, Oxford : Focal, 2006
- Animation now!, edited by Julius Wiedemann, Koln : Taschen, 2007
- Animation 101, Ernest Pintoff, Studio City, CA : Michael Wiese Productions, c1998
- Moving pixels: blockbuster animation, digital art and 3D modelling today, Peter Weishar, London : Thames & Hudson, 2004
- Cyberculture: The Key Concepts, David Bell, Routledge, 2004
- The language of new media, Lev Manovich, Cambridge, Mass. : MIT Press, c2001
- Digital Art, Second Edition (World of Art), Thames & Hudson; 2 edition (2008), Christiane Paul
- Art and Electronic Media (Themes & Movements), Phaidon Press (2009), Edward A. Shanken
- New Media in Art, Thames & Hudson; 2nd edition (2005), Michael Rush
Tuition fees are for the academic year indicated at the top of the page.
If you are a domestic graduate coursework or international student you will be required to pay tuition fees. Tuition fees are indexed annually. Further information for domestic and international students about tuition and other fees can be found at Fees.
- Student Contribution Band:
- Unit value:
- 6 units
If you are an undergraduate student and have been offered a Commonwealth supported place, your fees are set by the Australian Government for each course. At ANU 1 EFTSL is 48 units (normally 8 x 6-unit courses). You can find your student contribution amount for each course at Fees. Where there is a unit range displayed for this course, not all unit options below may be available.
Offerings, Dates and Class Summary Links
ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage.
Class summaries, if available, can be accessed by clicking on the View link for the relevant class number.