Digital + Material
Innovation + Engagement
Combine cutting-edge digital practices with internationally-renowned art and craft studio disciplines in the Bachelor of Design.
Design students will benefit from deep immersion in digital, manual and theoretical studies and a wide overview of creative practices. From coding, to making, to manufacture, students apply hands-on design to digital and physical materials. Students delve into web design, data visualisation, and interaction design, and experiment in studios to develop expertise in the latest digital form and fabrication processes.
This degree prepares students with transferable knowledge and skills required to make their mark on a rapidly changing world.
Look around, Information Technology (IT) is everywhere - your TV, laptop, gaming system, mobile phone, watch, music, movies, kitchen, car, bank and your next gig tickets. It is changing the way we live, learn, work and even socialise.
If you are interested in driving this exciting revolution, within a truly globalised and fast changing industry, then the ANU Bachelor of Information Technology is for you.
You will get a strong grounding in computing fundamentals to tackle the progressive nature of IT. With IT being an intrinsic part of all industries, knowledge of software development and information systems is highly sought after by the best employers.
This degree can also be taken as a flexible double with almost any other degree at ANU.
Career Options
Graduates from ANU have been rated as Australia's most employable graduates and among the most sought after by employers worldwide.
The latest Global Employability University Ranking, published by the Times Higher Education, rated ANU as Australia's top university for getting a job for the fourth year in a row.
Learning Outcomes
Upon successful completion, students will have the skills and knowledge to:
1. Demonstrate skills and knowledge of the practices, languages, forms, materials and technologies in their relevant discipline.
2. Research, develop and evaluate design concepts and processes by thinking creatively, critically and reflectively.
3. Apply skills and knowledge to the creation, visualisation and production of design projects.
4. Work independently and collaboratively on design projects and respond to project demands.
5. Interpret, communicate and present ideas, problems and arguments in modes suited to a range of audiences.
6. Recognise and reflect on social, cultural technological, environmental and ethical issues of creative practice and design considering local and international perspectives.
On successful completion, students will be able to:
1. Analyse well defined problems, and design, implement and evaluate solutions that demonstrate an understanding of the systems context in which software is developed and operated including economic, social, historical, sustainability and ethical aspects.
2. Recognise connections and recurring themes, including abstraction and complexity, across the discipline.
3. Adapt to new environments and technologies, and to innovate.
4. Demonstrate an operational understanding of the foundations of computer science including programming, algorithms, logic, architectures and data structures.
5. Communicate complex concepts effectively with diverse audiences using a range of modalities.
6. Work effectively within a team in order to achieve a common goal.
7. Demonstrate commitment to professional conduct and development that recognises the social, legal and ethical implications of their work, to work independently, and self- and peer-assess performance.
Admission Requirements
- ATAR:
- 80
- QLD Band:
- 10
- International Baccalaureate:
- 29
Pathways
There are a range of pathways available to students for entry into Bachelor of Information Technology:
-ANU College: An Associate Degree from ANU College might be a pathway into Bachelor of Information Technology for eligible students.
-ANU Diploma: A Diploma of Computing from ANU is a pathway into Bachelor of Information Technology for eligible students.
-Canberra Institute of Technology (CIT): A Diploma in Information Technology from CIT might be a pathway into Bachelor of IT for eligible students and might also provide advance standing into the program.
-International agreements/pathways: College of Engineering and Computer Science has a range of articulation agreements with institutions around the world. Students completing the appropriate qualification in these institutions may be approved for entry and credit exemptions towards Bachelor of Information Technology.
-Maths Bridging course: ANU College offers a Maths Bridging course for students who do not meet pre-requisite for Maths for entry into Bachelor of IT. Successful completion of the Maths Bridging course meets the Maths pre-requisite for entry into this program (other entry requirements still apply).
Prerequisites
Entry into the Bachelor of Design is based on ACT or NSW HSC equivalent and interview and portfolio. Australian and New Zealand applicants apply through the Universities Admissions Centre (UAC) and international applicants lodge an application directly with ANU. Once an application has been lodged, applicants are required to register for an interview and upload a portfolio on the ANU School of Art & Design website at: soa.anu.edu.au/how-apply/undergraduate-applications.
ACT: Mathematical Methods (Major)/Further Mathematics (Major)/Specialist Mathematics/Specialist Methods (Major), NSW: Mathematics or equivalent. More information about interstate subject equivalencies can be found here.
Adjustment Factors
ANU offers rank adjustments for a number of adjustment factors, including for high achievement in nationally strategic senior secondary subjects and for recognition of difficult circumstances that students face in their studies. Rank adjustments are applied to Bachelor degree applicants with an ATAR at or above 70. Points are awarded in accordance with the approved schedules, and no more than 15 points (maximum 5 subject/performance-based adjustments, maximum 10 equity-based adjustments and maximum 5 Elite Athlete adjustments) will be awarded. Subject and performance-based adjustments do not apply to programs with a minimum selection rank of 98 or higher. Visit the ANU Adjustment Factors website for further information.
Indicative fees
Bachelor of Design - Commonwealth Supported Place (CSP)
Bachelor of Information Technology - Commonwealth Supported Place (CSP)
For more information see: http://www.anu.edu.au/students/program-administration/costs-fees
- Annual indicative fee for international students
- $45,600.00
Scholarships
ANU offers a wide range of scholarships to students to assist with the cost of their studies.
Eligibility to apply for ANU scholarships varies depending on the specifics of the scholarship and can be categorised by the type of student you are. Specific scholarship application process information is included in the relevant scholarship listing.
For further information see the Scholarships website.
Program Requirements
The Bachelor of Design flexible double degree component requires completion of 96 units, of which:
A maximum of 42 units may come from completion of 1000-level courses
The 96 units must include:
12 units from completion of the following compulsory courses:
DESN1002 Visual Communication: Design and Production
DESN1003 Contemporary Design in Context
12 units from completion of DESN3010 Design Practice: Engagement, Internship and Entrepreneurship, which must be completed twice with a different topic each time
A minimum of 12 units from completion of foundation courses from the following list:
ARTV1020 Figure & Life
ARTV1021 Image and Object
ARTV1033 Hold Everything: Studio Foundation
DESA1021 Precise Drawing and Model Making
12 units from completion of theory courses from the following list:
ANTH2005 Traditional Australian Indigenous Cultures, Societies and Environment
ARTH1006 Art and Design Histories: Form and Space
ARTH1007 Art and Design Histories: Making and Meaning
ARTH2043 Modernism and Postmodernism in Art and Design: 1850-2000
ARTH2162 Cyberculture
ARTH2164 Theories of the Object
ARTH2165 Theories of the Image
ARTH2167 Issues in Contemporary Craft and Design
ARTH2172 Costume, Fashion and Visual Culture
ENVS1001 Environment and Society: Geography of Sustainability
ENVS1008 Sustainable Development
GEND1001 Sex, Gender and Identity: An Introduction to Gender Studies
GEND1002 Reading Popular Culture: An Introduction to Cultural Studies
GEND2023 Gender, Sex and Sexuality: An Introduction to Feminist Theory
HUMN1001 Digital Culture: Being Human in the Information Age
HUMN2001 Digital Humanities: Theories and Projects
INDG1001 Indigenous Peoples, Populations and Communities
PHIL1004 Fundamental Ideas in Philosophy: An Introduction
PHIL1005 Logic and Critical Thinking
PHIL1007 What is Humanity?
PHIL1008 Introduction to Ethics
PSYC1003 Psychology 1: Understanding Mind, Brain and Behaviour
PSYC1004 Psychology 2: Understanding People in Context
SOCY1002 Self and Society
SOCY1004 Analysing the Social World: An Introduction to Social Psychology
A minimum of 12 units from completion of design courses from the following list:
DESN1001 Making Online: Context & Presence
DESN2002 Foundations of Creative Code
DESN2003 Creative Data Visualisation: Representing Data in Visual and Material Form
DESN2004 Dynamic Design and Generative Systems
DESN2006 Front-End Web: Crafting Online Experience
DESN2001 Digital Form and Fabrication
DESN2005 Form and Fabrication in Context
DESN2007 Design Fiction: Speculative and Critical Design
DESN2008 Design Thinking: Human-Centred Design Methodologies
DESN2009 Typography in Context: digital typographic design
DESN2012 The Ethics of Making: Design for Reuse and Repair
A minimum of 18 units from completion of studio courses from the following list:
ARTV1101 Ceramics: Materials & Technology
ARTV1102 Ceramics: Throwing & Surface Decoration
ARTV1103 Animation and Video: The Digital Workspace
ARTV1104 Animation and Video: Digital Equipment and Studios
ARTV1201 Furniture: Shape/Structure
ARTV1202 Furniture: Elevate/Surface
ARTV1301 Glass Introduction
ARTV1302 Glass: Processes and Methods
ARTV1403 Jewellery & Object: Introduction to Precise Miniature Construction
ARTV1404 Jewellery & Object: Maker, Wearer, Viewer, User
ARTV1501 Painting: Introducing Painting
ARTV1502 Painting: Composition and Space
ARTV1601 Photomedia: Foundations of photography, printing and camera skills
ARTV1602 Photomedia: Colour Photography and Digital Skills
ARTV1803 Sculpture: Introduction to Conceptual Practices and Construction Methods (Metal)
ARTV1804 Sculpture: Introduction to Temporal Practices and Construction Methods (Wood)
ARTV1901 Textiles: Dye and Surface Manipulation
ARTV1902 Textiles: Print and Surface Design
ARTV2038 Workshop Atelier
ARTV2039 Craft and Design Practice-led Research
ARTV2057 Hands On: Material Language
ARTV2060 Contexts of Making: Globalisation and Change
ARTV2061 Contexts of Making: Materiality and Value
ARTV2117 Ceramics: Glaze & Colour Development
ARTV2119 Ceramics: Experimental Methods and Meanings
ARTV2120 Ceramics: Designing for the Table and Home
ARTV2124 Ceramics: Surface, Form and Connectivity
ARTV2125 Ceramics: Moulding, Casting & Digital Technologies
ARTV2206 Furniture: Bend/Curve
ARTV2207 Furniture: Support/Body
ARTV2208 Furniture: Contain/Display
ARTV2209 Furniture: Collect/Treasure
ARTV2313 Glass: Kiln Casting
ARTV2314 Glass: Blowing and Finishing Techniques in context
ARTV2315 Glass: Kiln Forming
ARTV2316 Glass: Advanced Hot and Cold Glass Working Process
ARTV2401 Jewellery & Object: Making with machines
ARTV2402 Jewellery & Object: Utility as Context
ARTV2410 Jewellery & Object: Experimenting with process
ARTV2421 Jewellery & Object: Hollow Construction
ARTV2506 Painting: Approaches to Abstraction
ARTV2507 Painting: Painting in the Photo Digital Age
ARTV2508 Painting: Taking Your Own Direction
ARTV2509 Painting: Approaches to Composition and Colour
ARTV2511 Painting: Concepts, Materials, Processes
ARTV2605 Photomedia: Advanced Principles in Exposure and Printing
ARTV2606 Photomedia: Digital Photography and Studio Lighting
ARTV2607 Photomedia: Large Format Photography
ARTV2608 Photomedia: Experimental Processes
ARTV2609 Animation and Video: Visual Storytelling
ARTV2610 Animation and Video: Character development
ARTV2613 Animation and Video: Landscape and Environment
ARTV2614 Animation and Video: Non-linear Forms
ARTV2615 Animation: Creative Possibilities
ARTV2617 Video: Creative Possibilities
ARTV2706 Printmedia and Drawing: Experimental Drawing
ARTV2707 Printmedia and Drawing: Advanced Etching/Relief
ARTV2708 Printmedia and Drawing: Project Drawing
ARTV2715 Printmedia and Drawing: Typography
ARTV2717 Printmedia and Drawing: Book Design
ARTV2723 Printmedia and Drawing: Screen Printing
ARTV2727 Printmedia and Drawing: Lithography
ARTV2808 Sculpture: Space and Shape Investigations with Soft Sculpture, Pattern Making and Armature
ARTV2801 Socially Engaged Art Practice: Authorship, Dialogue and Community
ARTV2802 Politics of Memory: Video Installation, Sculpture, Documentary and Monuments
ARTV2810 Politics of Bodies: Sculpture, Figure Modelling, Performance and Choreography
ARTV2820 Politics of Spaces: Installation, Sculpture and Spatial Practice
ARTV2821 Posthuman Sculpture Practice with Active Materials: Bronze Casting, 3D Modelling and Bio Art
ARTV2906 Textiles: Approaches to Drawing for Craft and Design
ARTV2907 Textiles: Embroidery and Hand Stitch
ARTV2908 Textiles: Constructed Textiles
ARTV2909 Textiles: Maker to Market
ARTV2911 Textiles: Experimental Practices
ARTV2921 Environment Studio: field based research and studio practice in visual arts
Unless otherwise stated, a course used to satisfy the requirements of one list may not be double counted towards satisfying the requirements of another list.
For Bachelor of Engineering (Honours)/Bachelor of Design
12 units from completion of courses from the following list required for the Bachelor of Design contribute towards the Bachelor of Engineering (Honours) component of this double degree:
DESN2005 Form and Fabrication in Context
DESN2008 Design Thinking: Human-Centred Design Methodologies
The Bachelor of Information Technology flexible double degree component requires completion of 96 units, of which:
A maximum of 36 units may come from completion of 1000-level courses
The 96 units must include:
30 units from the completion of the following compulsory courses:
COMP1600 Foundations of Computing
COMP2100 Software Design Methodologies
COMP2300 Computer Organisation and Program Execution
COMP2420 Introduction to Data Management, Analysis and Security
MATH1005 Discrete Mathematical Models
6 units from completion of course from the following list:
COMP1100 Programming as Problem Solving
COMP1130 Programming as Problem Solving (Advanced)
6 units from completion of course from the following list:
COMP1110 Structured Programming
COMP1140 Structured Programming (Advanced)
24 units from completion of a 3000- and 4000-level courses from the following subject areas:
COMP Computer Science
INFS Information Systems, only if completing the Information Systems major
A minimum of 12 units and a maximum of 30 units from completion of further courses from the following subject areas:
COMP Computer Science
INFS Information Systems, only if completing the Information Systems major
A maximum of 6 units from completion of courses from the following list:
MATH1013 Mathematics and Applications 1
MATH1014 Mathematics and Applications 2
MATH1115 Advanced Mathematics and Applications 1
MATH1116 Advanced Mathematics and Applications 2
MATH2301 Games, Graphs and Machines
STAT1003 Statistical Techniques
STAT1008 Quantitative Research Methods
A maximum of 12 units from completion of courses from the following list:
ENGN1211 Discovering Engineering
VCUG2002 Leadership and Influence in a Complex World
VCUG2004 Creating Impact
VCUG3001 Unravelling Complexity
Majors
Bachelor of Information Technology Majors
Minors
Bachelor of Information Technology Minors
Bachelor of Design Minors
Specialisations
Bachelor of Information Technology Specialisations
Honours
The BInfTech program with honours requires an additional year of study after the pass degree of Bachelor of Information Technology. Admission is by invitation based on performance in the best 48 units of 2000- and 3000- level Information Technology and Mathematics courses and generally requires an average performance at better than Credit level. The honours program includes advanced coursework and a major individual project worth 50% of the year. Honours grades are awarded on the result of the whole year's work. For more details refer to http://cs.anu.edu.au/honours/
Program Requirements
The Bachelor of Information Technology Honours program requires the completion of 48 units from the completion of INFT4005.
Degree Structure
Year 1 48 units | Semester 1 | Coursework 12 units | Research Project 12 units |
Semester 2 | Coursework 12 units | Research Project 12 units |
A single Honours grade and mark is awarded of either first class honours (H1); second class honours, division A (H2A); or second class honours, division B (H2B) on the result of the whole year's work. This is the only grade and mark which appears on your academic transcript.
H1 - 80 - 100%
H2A - 70 - 79%
H2B - 60 - 69%
Back to the Bachelor of Information Technology page
The ANU
Bachelor of Information Technology (BIT) program is accredited by the Australian
Computer Society. The three year degree prepares graduates to enter the
computing industry work force as novice practitioners to develop software or to
apply computing in human organisations. The BIT can also be taken as a part of
many double degrees.
Single degree
- This degree requires 144 units (each course is typically 6 units)
- Typically you will study four courses per semester (total of 24 units)
- You can study a computing major (48 units) or minor (24 units)
- You have 48 units (eight courses) of electives that can be taken from Computer Science or from any other area of the university.
Double degree
- This degree requires 96 units (each course is typically 6 units) from the BIT rules
- Typically you will study four courses per semester (total of 24 units)
- You can study a major (48 units) or a minor (24 units).
- There are no university electives in the double degree.
- You can choose your double degree with BIT from Programs and Courses
About this degree
Typically you will study 4 courses per semester (total of 24 units) as a full time student giving you a total of 24 courses across your whole degree
- The degree is made up of compulsory requirements (seven courses) and an additional suite of computing requirements (nine courses)
- You can choose to study a computing major or minor – note that completing a major
- In the single degree program you will have 48 units (eight courses) of electives. You may use these to study further computing courses, courses from elsewhere in the university, or a major or minor from another area of the university.
- In the double degree, you have no electives - your other degree requirements use up all of these.
Enrolment Status
While it is possible to enrol in fewer courses per semester, which is called studying part-time, it will take you longer to finish your program and get your degree. If you are an international study you must always be full-time
Important things to keep in mind when choosing your 1000-level courses
- When you enrol for the first time you will typically study '1000-level' courses. These courses have '1' as the first number in their course code, such as COMP1100.
- You need to enrol in courses for both First Semester and Second Semester though note that you can change your Semester 2 courses all the way until July.
- You can’t study more than four courses (24 units) per semester, eight for the year, and international students cannot study less than 24u a semester.
- You may take 1000-level courses later in your program. But remember you can’t count more than ten 1000-level courses (60 units) towards your single degree or six 1000-level courses (36 units) towards your BIT half of the double degree.
- In choosing your first year programming courses you will have a choice of doing COMP1030, COMP1100 or COMP1130 in Semester 1, and COMP1040, COMP1100, COMP1110 or COMP1140 in Semester 2. The standard courses are COMP1100/1110 but if you have a strong maths background, and/or significant programming experience, you might like to choose COMP1130/1140. Note that you choose COMP1130 you will be able to drop back to COMP1100 in the first 2 weeks. Similarly if you are not confident in your maths or computing ability, you will be able to enrol in COMP1030 in Semester 1 and then COMP1100 in Semester 2, followed by COMP1110 in Semester 1, 2018.
Majors and Minors
See available majors and minors for this program
You have the option to complete a major as a part of your BIT – note that a major is required for Australian Computer Society Accreditation:
Electives
- If you are in the single degree then in your first year you have two electives to choose.
- To find 1000-level (first year) elective courses, use the catalogue search.
- You have four electives to choose in your first year. These can be additional computing courses (eg: COMP1720, COMP1710, COMP2400, INFS1001), other electives that may count as COMP courses (MATH1013 MATH1014, STAT1003, STAT1008, ENGN1211), engineering oriented electives (such as PHYS1001 or PHYS1101 or ENGN1218 ).
- If you have an interest in another area (eg management, mathematics, psychology, languages) then you should explore first year courses in these areas and in particular, look at the majors and minors in these areas. These will give you an idea of the first year courses that you should study.
- Students whose first language is not English and who feel they would benefit from not only some additional English assistance but who would like to learn more about the Australian academic style (eg essay structure, oral presentations, critical thinking, plagiarism and poor academic practice), might like to seek enrolment in ESEN1101 Essential University English
Study Options
Bachelor of Information Technology - Semester 2 Commencement
This study plan is for those students commencing in semester 2. Due to the different offering of courses, your study plan is different from those students who commence in semester 1.Bachelor of Information Technology single degree
Study Options
Year 1 48 units | COMP1100 Programming as Problem Solving 6 units OR COMP1130; | MATH1005 Discrete Mathematical Models 6 units | Elective course 6 units | Elective course 6 units |
COMP1110 Structured Programming 6 units OR COMP1140; | COMP1600 Foundations of Computing 6 units | Elective course 6 units | Elective course 6 units |
Bachelor of Information Technology double degree
Study Options
Year 1 48 units | COMP1100 Programming as Problem Solving 6 units OR COMP1130; | MATH1005 Discrete Mathematical Models 6 units | Other Degree course 6 units | Other Degree course 6 units |
COMP1110 Structured Programming 6 units OR COMP1140; | COMP1600 Foundations of Computing 6 units | Other Degree course 6 units | Other Degree course 6 units |
Academic Advice
For assistance, please email: studentadmin.cecs@anu.edu.au