Digital + Material
Innovation + Engagement
Combine cutting-edge digital practices with internationally-renowned art and craft studio disciplines in the Bachelor of Design.
Design students will benefit from deep immersion in digital, manual and theoretical studies and a wide overview of creative practices. From coding, to making, to manufacture, students apply hands-on design to digital and physical materials. Students delve into web design, data visualisation, and interaction design, and experiment in studios to develop expertise in the latest digital form and fabrication processes.
This degree prepares students with transferable knowledge and skills required to make their mark on a rapidly changing world.
Look around, Information Technology (IT) is everywhere - your TV, laptop, gaming system, mobile phone, watch, music, movies, kitchen, car, bank and your next gig tickets. It is changing the way we live, learn, work and even socialise.
If you are interested in driving this exciting revolution, within a truly globalised and fast changing industry, then the ANU Bachelor of Information Technology is for you.
You will get a strong grounding in computing fundamentals to tackle the progressive nature of IT. With IT being an intrinsic part of all industries, knowledge of software development and information systems is highly sought after by the best employers.
This degree can also be taken as a flexible double with almost any other degree at ANU.
Career Options
ANU ranks among the world's very finest universities. Our nearly 100,000 alumni include political, business, government, and academic leaders around the world.
We have graduated remarkable people from every part of our continent, our region and all walks of life.
Employment Opportunities
Graduates of the Bachelor of Design may find careers in fields including object design, visual communication, data visualisation, user experience design, graphic design, web design, interface design, design thinking and strategic design.
Graduates of the Bachelor of Design may find careers in fields including object design, visual communication, data visualisation, user experience design, graphic design, web design, interface design, design thinking and strategic design.
Learning Outcomes
demonstrate skills and knowledge of the practices, languages, forms, materials and technologies in their relevant discipline;
research, develop and evaluate design concepts and processes by thinking creatively, critically and reflectively;
apply skills and knowledge to the creation, visualisation and production of design projects;
work independently and collaboratively on design projects and respond to project demands;
interpret, communicate and present ideas, problems and arguments in modes suited to a range of audiences; and
recognise and reflect on social, cultural technological, environmental and ethical issues of creative practice and design considering local and international perspectives.
- Analyse well defined problems, and design, implement and evaluate solutions that demonstrate an understanding of the systems context in which software is developed and operated including economic, social, historical, sustainability and ethical aspects.
- Recognise connections and recurring themes, including abstraction and complexity, across the discipline.
- Adapt to new environments and technologies, and to innovate.
- Demonstrate an operational understanding of the foundations of computer science including programming, algorithms, logic, architectures and data structures.
- Communicate complex concepts effectively with diverse audiences using a range of modalities.
- Work effectively within a team in order to achieve a common goal.
- Demonstrate commitment to professional conduct and development that recognises the social, legal and ethical implications of their work, to work independently, and self- and peer-assess performance.
Admission Requirements
- ATAR:
- 80
- International Baccalaureate:
- 29
Prerequisites
ACT: Mathematical Methods (Major)/Further Mathematics (Major)/Specialist Mathematics/Specialist Methods (Major), NSW: Mathematics or equivalent. More information about interstate subject equivalencies can be found here.
Adjustment Factors
Adjustment factors are additional points added to an applicant's Selection Rank (for example an applicant's ATAR). ANU offers adjustment factors based on performance and equity principles, such as for high achievement in nationally strategic senior secondary subjects and for recognition of difficult circumstances that students face in their studies.
Selection Rank adjustments are granted in accordance with the approved schedules, and no more than 15 (maximum 5 subject/performance-based adjustment factors and maximum 10 equity-based adjustment factors) can be awarded.
You may be considered for adjustment factors if you have:
- applied for an eligible ANU Bachelor degree program
- undertaken Australian Year 12 or the International Baccalaureate
- achieved an ATAR or equivalent at or above 70
- not previously attempted tertiary study.
Please visit the ANU Adjustment Factors website for further information.
Indicative fees
Bachelor of Design - Commonwealth Supported Place (CSP)
Bachelor of Information Technology - Commonwealth Supported Place (CSP)
For more information see: http://www.anu.edu.au/students/program-administration/costs-fees
- Annual indicative fee for international students
- $46,910.00
Scholarships
ANU offers a wide range of scholarships to students to assist with the cost of their studies.
Eligibility to apply for ANU scholarships varies depending on the specifics of the scholarship and can be categorised by the type of student you are. Specific scholarship application process information is included in the relevant scholarship listing.
For further information see the Scholarships website.
Program Requirements
The Bachelor of Design flexible double degree component requires completion of 96 units, of which:
A maximum of 42 units may come from completion of 1000-level courses
The 96 units must include:
18 units from completion of the following compulsory courses:
DESN1002 Visual Communication: Design and Production
DESN1003 Contemporary Design in Context
DESN1004 The Past as Prototype: History, Ethics and Concepts for Design in the Twenty-First Century
12 units from completion of DESN3010 Design Practice: Engagement, Internship and Entrepreneurship, which must be completed twice with a different topic each time
A minimum of 12 units from completion of foundation courses from the following list:
ARTV1020 Figure & Life
ARTV1021 Image and Object
ARTV1033 Hold Everything: Studio Foundation
DESA1021 Precise Drawing and Model Making
6 units from completion of theory courses from the following list:
ANTH2005 Traditional Australian Indigenous Cultures, Societies and Environment
ARTH1006 Art and Design Histories: Form and Space
ARTH1007 Art and Design Histories: Making and Meaning
ARTH2043 After the Bauhaus: Design from the Interwar Period to the Age of Climate Crisis
ARTH2162 Art in the Digital Age
ARTH2167 Issues in Contemporary Craft and Design
ENVS1001 Environment and Society: Geography of Sustainability
ENVS1008 Sustainable Development
GEND1001 Sex, Gender and Identity: An Introduction to Gender Studies
GEND1002 Reading Popular Culture: An Introduction to Cultural Studies
GEND2023 Gender, Sex and Sexuality: An Introduction to Feminist Theory
HUMN1001 Digital Culture: Being Human in the Information Age
HUMN2001 Digital Humanities: Theories and Projects
INDG1001 Indigenous Peoples, Populations and Communities
PHIL1004 Fundamental Ideas in Philosophy: An Introduction
PHIL1005 Logic and Critical Thinking
PHIL1007 What is Humanity?
PHIL1008 Introduction to Ethics
PSYC1003 Psychology 1: Understanding Mind, Brain and Behaviour
PSYC1004 Psychology 2: Understanding People in Context
SOCY1002 Self and Society
SOCY1004 Analysing the Social World: An Introduction to Social Psychology
A minimum of 12 units from completion of design courses from the following list:
DESN2002 Foundations of Creative Code
DESN2003 Creative Data Visualisation: Representing Data in Visual and Material Form
DESN2004 Dynamic Design and Generative Systems
DESN2006 Front-End Web: Crafting Online Experience
DESN2001 Digital Form and Fabrication
DESN2005 Form and Fabrication in Context
DESN2007 Design Fiction: Speculative and Critical Design
DESN2008 Design Thinking: Human-Centred Design Methodologies
DESN2009 Typography in Context: digital typographic design
DESN2010 Making Creative and Critical Technologies: physical computing for art and design
DESN2012 The Ethics of Making: Design for Reuse and Repair
A minimum of 18 units from completion of studio courses from the following list:
ARTV1101 Ceramics: Introduction to Clay Forming and Technology
ARTV1102 Ceramics: Throwing & Surface Decoration
ARTV1201 Furniture: Shape/Structure
ARTV1202 Furniture: Elevate/Surface
ARTV1301 Glass Hot Forming Introduction: Fundamentals for Contemporary Practice
ARTV1302 Glass Kiln Forming Introduction: Fundamentals for Contemporary Practice
ARTV1403 Jewellery & Object: Introduction to Precise Miniature Construction
ARTV1404 Jewellery & Object: Maker, Wearer, Viewer, User
ARTV1501 Painting: Introducing Painting
ARTV1502 Painting: Composition & Space
ARTV1601 Hyperanalogue: the alchemy of darkroom photography
ARTV1610 PhotoVideo: Interrogating the Camera
ARTV1611 Expanded Studio Practice: Constructing Worlds
ARTV1612 Video Art: Editing & Montage
ARTV1613 Foundations of Animation
ARTV1614 Post-Digital Photography: bending the image
ARTV1703 Drawing into Print: Etching and Relief
ARTV1704 Drawing into Print: Screen Printing and Stencils
ARTV1803 Supports: conceptual and material
ARTV1804 Place, time, and wood
ARTV1901 Textiles: Plants & Place
ARTV1902 Textiles: Pattern & Print
ARTV2027 Professional Practice: Economies and Ecologies in the Australian Cultural Sector
ARTV2038 Workshop Atelier
ARTV2057 Hands On: Material Language
ARTV2059 Immersive Media
ARTV2060 Contexts of Making: Globalisation and Change
ARTV2061 Contexts of Making: Materiality and Value
ARTV2117 Ceramics: Glaze & Colour Development
ARTV2119 Ceramics: Experimental Methods and Meanings
ARTV2120 Ceramics: Designing for the Table and Home
ARTV2124 Ceramics: Surface, Form and Connectivity
ARTV2125 Ceramics: Moulding, Casting & Digital Technologies
ARTV2206 Furniture: Bend/Curve
ARTV2207 Furniture: Support/Body
ARTV2208 Furniture: Contain/Display
ARTV2209 Furniture: Collect/Treasure
ARTV2313 Glass Kiln Casting for Contemporary Practice
ARTV2314 Glass Blowing for Contemporary Practice: Materiality and Form
ARTV2315 Glass Kiln Forming for Contemporary Practice
ARTV2316 Glass Blowing for Contemporary Practice: Utility and Narrative
ARTV2401 Jewellery & Object: Making with machines
ARTV2402 Jewellery & Object: Utility as Context
ARTV2410 Jewellery & Object: Experimenting with process
ARTV2421 Jewellery & Object: Hollow Construction
ARTV2506 Painting: Approaches to Abstraction
ARTV2507 Painting: Painting in the Photo Digital Age
ARTV2508 Painting: Taking Your Own Direction
ARTV2509 Painting: Approaches to Composition and Colour
ARTV2605 The Photographic Document: Materiality and Form
ARTV2607 Photomedia: Large Format Photography
ARTV2608 Photomedia: Experimental Processes
ARTV2609 Animation and Video: Visual Storytelling
ARTV2610 Animation and Video: Character development
ARTV2613 Animation and Video: Landscape and Environment
ARTV2614 Animation and Video: Non-linear Forms
ARTV2706 Printmedia and Drawing: Drawing Beyond the Line
ARTV2707 Printmedia and Drawing: Extended Etching and Relief Printing
ARTV2708 Printmedia and Drawing: Construct Meaning with Drawing
ARTV2715 Printmedia and Drawing: Typography
ARTV2717 Printmedia and Drawing: The Book as Art
ARTV2723 Printmedia and Drawing: Extended Screen Printing
ARTV2727 Printmedia and Drawing: Lithography
ARTV2801 Socially Engaged Art Practice: Authorship, Dialogue and Community
ARTV2802 Politics of Memory: Video Installation, Sculpture, Documentary and Monuments
ARTV2810 Politics of Bodies: Sculpture, Figure Modelling, Performance and Choreography
ARTV2820 Politics of Spaces: Installation, Sculpture and Spatial Practice
ARTV2821 Posthuman Sculpture Practice with Active Materials: Bronze Casting, 3D Modelling and Bio Art
ARTV2830 Automation and Autonomy: Process, Accident, Sculpture
ARTV2906 Textiles: Approaches to Drawing for Craft and Design
ARTV2907 Subverting Stitch
ARTV2908 Woven Worlds
ARTV2909 Social Fabric: Crafting Communities
ARTV2911 Spatial/Temporal Methods
ARTV2921 Environment Studio: field based research and studio practice in visual arts
ARTV3507 Painting: Open to Influence Studio Research
ARTV3508 Painting: Materiality and Meaning
ARTV3510 Painting: Critical Analysis and Reflection in the Studio
The Bachelor of Information Technology flexible double degree component requires completion of 96 units, of which:
A maximum of 36 units may come from completion of 1000-level courses
The 96 units must include:
30 units from the completion of the following compulsory courses:
COMP1600 Foundations of Computing
COMP2100 Software Design Methodologies
COMP2300 Computer Organisation and Program Execution
COMP2420 Introduction to Data Management, Analysis and Security
MATH1005 Discrete Mathematical Models
6 units from completion of course from the following list:
COMP1100 Programming as Problem Solving
COMP1130 Programming as Problem Solving (Advanced)
6 units from completion of course from the following list:
COMP1110 Structured Programming
COMP1140 Structured Programming (Advanced)
24 units from completion of a 3000- and 4000-level courses from the following subject areas:
COMP Computer Science
INFS Information Systems, only if completing the Information Systems major
A minimum of 12 units and a maximum of 30 units from completion of further courses from the following subject areas:
COMP Computer Science
INFS Information Systems, only if completing the Information Systems major
A maximum of 6 units from completion of courses from the following list:
MATH1013 Mathematics and Applications 1
MATH1014 Mathematics and Applications 2
MATH1115 Advanced Mathematics and Applications 1
MATH1116 Advanced Mathematics and Applications 2
MATH2301 Games, Graphs and Machines
STAT1003 Statistical Techniques
STAT1008 Quantitative Research Methods
A maximum of 12 units from completion of courses from the following list:
ENGN1211 Discovering Engineering
VCUG2002 Leadership and Influence in a Complex World
VCUG2004 Creating Impact
VCUG3001 Unravelling Complexity
Majors
Bachelor of Information Technology Majors
Minors
Bachelor of Information Technology Minors
Bachelor of Design Minors
Specialisations
Bachelor of Information Technology Specialisations
Back to the Bachelor of Information Technology page
The ANU
Bachelor of Information Technology (BIT) program is accredited by the Australian
Computer Society. The three year degree prepares graduates to enter the
computing industry work force as novice practitioners to develop software or to
apply computing in human organisations. The BIT can also be taken as a part of
many double degrees.
Single degree
- This degree requires 144 units (each course is typically 6 units)
- Typically you will study four courses per semester (total of 24 units)
- You can study a computing major (48 units) or minor (24 units)
- You have 48 units (eight courses) of electives that can be taken from Computer Science or from any other area of the university.
Double degree
- This degree requires 96 units (each course is typically 6 units) from the BIT rules
- Typically you will study four courses per semester (total of 24 units)
- You can study a major (48 units) or a minor (24 units).
- There are no university electives in the double degree.
- You can choose your double degree with BIT from Programs and Courses
About this degree
Typically you will study 4 courses per semester (total of 24 units) as a full time student giving you a total of 24 courses across your whole degree
- The degree is made up of compulsory requirements (seven courses) and an additional suite of computing requirements (nine courses)
- You can choose to study a computing major or minor – note that completing a major
- In the single degree program you will have 48 units (eight courses) of electives. You may use these to study further computing courses, courses from elsewhere in the university, or a major or minor from another area of the university.
- In the double degree, you have no electives - your other degree requirements use up all of these.
Enrolment Status
While it is possible to enrol in fewer courses per semester, which is called studying part-time, it will take you longer to finish your program and get your degree. If you are an international study you must always be full-time
Important things to keep in mind when choosing your 1000-level courses
- When you enrol for the first time you will typically study '1000-level' courses. These courses have '1' as the first number in their course code, such as COMP1100.
- You need to enrol in courses for both First Semester and Second Semester though note that you can change your Semester 2 courses all the way until July.
- You can’t study more than four courses (24 units) per semester, eight for the year, and international students cannot study less than 24u a semester.
- You may take 1000-level courses later in your program. But remember you can’t count more than ten 1000-level courses (60 units) towards your single degree or six 1000-level courses (36 units) towards your BIT half of the double degree.
- In choosing your first year programming courses you will have a choice of doing COMP1030, COMP1100 or COMP1130 in Semester 1, and COMP1040, COMP1100, COMP1110 or COMP1140 in Semester 2. The standard courses are COMP1100/1110 but if you have a strong maths background, and/or significant programming experience, you might like to choose COMP1130/1140. Note that you choose COMP1130 you will be able to drop back to COMP1100 in the first 2 weeks. Similarly if you are not confident in your maths or computing ability, you will be able to enrol in COMP1030 in Semester 1 and then COMP1100 in Semester 2, followed by COMP1110 in Semester 1, 2018.
Majors and Minors
See available majors and minors for this program
You have the option to complete a major as a part of your BIT – note that a major is required for Australian Computer Society Accreditation:
Electives
- If you are in the single degree then in your first year you have two electives to choose.
- To find 1000-level (first year) elective courses, use the catalogue search.
- You have four electives to choose in your first year. These can be additional computing courses (eg: COMP1720, COMP1710, COMP2400, INFS1001), other electives that may count as COMP courses (MATH1013 MATH1014, STAT1003, STAT1008, ENGN1211), engineering oriented electives (such as PHYS1001 or PHYS1101 or ENGN1218 ).
- If you have an interest in another area (eg management, mathematics, psychology, languages) then you should explore first year courses in these areas and in particular, look at the majors and minors in these areas. These will give you an idea of the first year courses that you should study.
- Students whose first language is not English and who feel they would benefit from not only some additional English assistance but who would like to learn more about the Australian academic style (eg essay structure, oral presentations, critical thinking, plagiarism and poor academic practice), might like to seek enrolment in ESEN1101 Essential University English
Study Options
Bachelor of Information Technology - Semester 2 Commencement
This study plan is for those students commencing in semester 2. Due to the different offering of courses, your study plan is different from those students who commence in semester 1.Bachelor of Information Technology single degree
Study Options
Year 1 48 units | COMP1100 Programming as Problem Solving 6 units OR COMP1130; | MATH1005 Discrete Mathematical Models 6 units | Elective course 6 units | Elective course 6 units |
COMP1110 Structured Programming 6 units OR COMP1140; | COMP1600 Foundations of Computing 6 units | Elective course 6 units | Elective course 6 units |
Bachelor of Information Technology double degree
Study Options
Year 1 48 units | COMP1100 Programming as Problem Solving 6 units OR COMP1130; | MATH1005 Discrete Mathematical Models 6 units | Other Degree course 6 units | Other Degree course 6 units |
COMP1110 Structured Programming 6 units OR COMP1140; | COMP1600 Foundations of Computing 6 units | Other Degree course 6 units | Other Degree course 6 units |
Academic Advice
For assistance, please email: studentadmin.cecs@anu.edu.au